Video Seedance 2.0 15s

Intelligent VFX Sheet Automates Particle Behavior and Color Palettes

Using hard rules and inference targets, the system generates a full VFX breakdown with color cores and environmental interactions.

Prompt

16:9, AI infers world class cinematographer level VFX % INPUT, also infers description  reference(input_image_or_description).   % HARD RULES single_ability_identity(true). physical_energy_type_consistent(true). infer_all_missing_vfx_properties(true). animation_ready_breakdown(true).  % INFERENCE TARGETS infer(energy_type)        :- color_temperature; particle_behavior; luminance_quality. infer(source_element)     :- motion_path; origin_point; dissipation_pattern. infer(scale_of_effect)    :- environmental_impact; force_suggestion; debris_evidence. infer(timing_arc)         :- buildup_phase; peak_phase; dissipation_phase. infer(secondary_effects)  :- energy_type, environment, scale_of_effect. infer(color_core_palette) :- energy_type, luminance_quality, emotional_register. infer(sound_signature)    :- energy_type, timing_arc, scale_of_effect. infer(vfx_layer_order)    :- core; glow; particles; environmental_reaction; aftermath.  % SHEET MODULES module(full_peak_frame_hero). module(timing_arc_storyboard). module(buildup_idle_loop_frames). module(dissipation_aftermath_frames). module(particle_and_element_breakdown). module(color_core_and_glow_palette). module(scale_reference_with_character). module(layer_order_diagram). module(environmental_interaction_examples).  % COMPOSITION dark_background_for_luminance_read. multiple_scale_contexts_shown. frame_sequence_reads_left_to_right. layer_breakdown_isolated_per_panel.  % NEGATIVE CONSTRAINTS forbid(generic_fire_or_lightning_default). forbid(inconsistent_color_temperature_across_frames). forbid(detached_from_physical_logic). forbid(missing_buildup_or_dissipation_phases). forbid(identity_drift_across_timing_panels).  % GOAL goal_image :- render_vfx_sheet,               satisfy_all_modules,               maintain_effect_identity,               infer_everything_from_reference,               triple_A_game_vfx_production_quality.
Published: June 9, 2026 by